Game Designer and Technical Designer
Unreal Engine
Blueprints, full game development.
Unity
C# script creation, full game development.
Photoshop
Graphic design, basic material creation.
Blender
Asset creation, lighting skills for rendering.
After effects
Editing videos
Premiere pro
Editing short form videos for Tiktok and Youtube shorts.
As a recent graduate from the university program in Video Games Art and Design, I am equipped with an extensive toolkit that bridges creative design and technical development. My specialty lies in coding and development, primarily within industry-standard engines such as Unreal Engine and Unity, reflecting a strong foundation in both the aesthetic and functional aspects of game creation.
From a young age, I cultivated a keen eye for visual storytelling and design, enhanced by my proficiency in Photoshop and Blender, skills honed during my A-level studies. These abilities enable me to craft detailed and immersive game environments, characters, and assets that resonate with players.
Beyond the visual and technical realms, I bring a unique perspective to game development through my understanding of PR and marketing, a prowess developed under the mentorship of my father at Frazer Nash PR. This background affords me a strategic approach to making games that not only engage but also connect with audiences on a commercial level.
I am eager to bring my blend of artistic talent, programming skills, and marketing insight to a dynamic team, where I can contribute to and learn from the cutting edge of game development.
This was a final year project where I was the lead developer in my group. I designed and developed most of the mechanics in the game. This included the interaction system and NPC system, that the players would interact with.
Below are images of the interaction system in C#.
These are projects that I have worked on alongside Frazer Nash. As an advisor on what he should do for the PR and Marketing, also two included projects are one that I personally have created.
To name a few games that I have worked on externally: John carter: Warlord Of Mars, Boundary, Tiny Football, Bloodhoud: First day in hell, Medieval dynasty. On these games I helped with the Pr and Marketing also testing the games and suggesting fixes to bugs and other issues also helping the developers with solutions to problems they had.
I have three personal projects that I made at university in my second year and third year. These are the projects shown above, these projects I was the main developer but also helped with modelling of some of the characters, alongside doing some sound and concept art generation for the beginning of the game. My third year game was the "Tavern Tycoon" game this was made using C# in the unity engine. My second year games were both created using unreal engine 5, I mainly used blueprints make the games and funciontionality of the games as the lead developer.
© Copyright. All rights reserved.
We need your consent to load the translations
We use a third-party service to translate the website content that may collect data about your activity. Please review the details in the privacy policy and accept the service to view the translations.